Tag
#buffer_overflow
There is a vulnerability in htmldoc 1.9.16. In image_load_jpeg function image.cxx when it calls malloc,'img->width' and 'img->height' they are large enough to cause an integer overflow. So, the malloc function may return a heap blosmaller than the expected size, and it will cause a buffer overflow/Address boundary error in the jpeg_read_scanlines function.
There is a vulnerability in htmldoc 1.9.16. In image_load_jpeg function image.cxx when it calls malloc,'img->width' and 'img->height' they are large enough to cause an integer overflow. So, the malloc function may return a heap blosmaller than the expected size, and it will cause a buffer overflow/Address boundary error in the jpeg_read_scanlines function.
ImageMagick 7.1.0-27 is vulnerable to Buffer Overflow.
ImageMagick 7.1.0-27 is vulnerable to Buffer Overflow.
Heap-based Buffer Overflow in function cmdline_erase_chars in GitHub repository vim/vim prior to 8.2.4899. This vulnerabilities are capable of crashing software, modify memory, and possible remote execution
Heap-based Buffer Overflow in function cmdline_erase_chars in GitHub repository vim/vim prior to 8.2. This vulnerabilities are capable of crashing software, modify memory, and possible remote execution
Use after free in append_command in GitHub repository vim/vim prior to 8.2.4895. This vulnerability is capable of crashing software, Bypass Protection Mechanism, Modify Memory, and possible remote execution
Use after free in append_command in GitHub repository vim/vim prior to 8.2. This vulnerability is capable of crashing software, Bypass Protection Mechanism, Modify Memory, and possible remote execution
Adobe After Effects versions 22.2.1 (and earlier) and 18.4.5 (and earlier) are affected by a stack overflow vulnerability due to insecure handling of a crafted file, potentially resulting in arbitrary code execution in the context of the current user. Exploitation requires user interaction in that a victim must open a crafted file in After Effects.
In WebKitGTK through 2.36.0 (and WPE WebKit), there is a heap-based buffer overflow in WebCore::TextureMapperLayer::setContentsLayer in WebCore/platform/graphics/texmap/TextureMapperLayer.cpp.